![]() The Sonic 1 tunes were very quickly replaced by different, hastily-composed new themes because Sega doesn't actually own much of the music from Sonic 1 and apparently hadn't licensed it for Spinball. Remixes of the Sonic 1 main and Game Over themes are used in those places here.Open the original, unedited sprite sheet in your image editor, and figure out how to save the palette/color table/whatever that it uses. This is the tutorial I used to get started, but the short version of my process is, 1. Losing a ball still displays "LOSER" instead of "YOU LOSE". Manias picky about palettes and how the image files are saved if things arent done right, it tends to barf up garbage.As it's nearly identical to the released game, it's often mistaken for the first US release, but there's no evidence it was ever on a retail cart. ![]() This build was released on October 12–13, 1993. A Sonic Mania (SM) Tutorial in the Other/Misc category, submitted by QuintinPlays Ads keep us online. Sonic Mania Tutorials Other/Misc Editing The Main Menu For Dummies. This happens in the final as well, but is more noticeable here. Editing The Main Menu For Dummies - A Tutorial for Sonic Mania. Robotnik's ship during the destruction animation debris switches to the wrong palette partway through.Making a decent Sonic level seems like it would be a lot. The INI config file lets you specify alternate RSDK files to use. The jingle for opening the sewer lids in Toxic Caves is shortened in this version. To the point that someone would in theory be able to make their own Sonic 3 and Knuckles fangame - supplied as an RSDK file, and you use Sonic Mania as the base game.The introduction still lacks many sound effects.File: Sonic Spinball (SPrototype).bin (1.00 MB) ( info) To enter Level Select, enable Debug Mode in No Save Mode, then hold (X on Xbox, Square on PS4, or Y on Nintendo Switch) while entering No Save Mode.
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